Vermintide 2 twitch integration guide Patch#
You can read about all these changes in the full patch notes over on the game's website.
Vermintide 2 twitch integration guide update#
In terms of Twitch Integration changes, Warhammer: Vermintide 2's update 2.0.12 adds new customization options suck as increasing the number of monster spawns by Twitch votes, increasing the duration of mutator votes and more. Headshotting standard bearers with ranged attacks should now deal significantly more damage. Also fixed an issue for all breeds where different armor types for different body parts did not allocate properly. Twitch integration in Vermintide 2 is a game mode where a streamer's chat can vote on options randomly presented during a mission.The escort of the standard bearer now scales per difficulty and has been reduced across the board.The Standard Bearer has had the radius of the inspiring aura reduced from 25 to 15 meters around the banner.The number of Gors in Beastmen Hordes have been reduced by roughly 25% on all difficulties.They now deal 25% less damage on veteran difficulty, and 10% less damage on all subsequent difficulties. Gors have had their damage reduced for all difficulties.Gors have had a new pass on their looks and will now appear lighter and should be easier to distinguish from one another. Dodging arrows is now easier across the board. In terms of Twitch Integration changes, Warhammer: Vermintide 2's update 2.0.12 adds new customization options suck as increasing the number of monster spawns by Twitch votes, increasing the duration of mutator votes and more. Their innate accuracy has been reduced significantly, especially on lower difficulties.In addition to this, whenever any archer spots the players and starts firing arrows at them, they will call out, alerting the players of their presence on the battlefield.Ungor archers now have tattoos that should help distinguish them from their spear wielding fellows.Ungor Archers have received the same changes as the regular Ungors as well as some further tweaks to their archery. It should now also be easier to visually identify these apart from their Archer colleagues.They also will no longer use back steps to try and dodge out of the players melee range.
The Ungors will now try to fight closer to the heroes and can no longer attack between their own allies with their spears. You can just enter any currently active Vermintide 2 Twitch streamer's account, and you will enter Twitch mode that way, with the streamer's Twitch settings, ofc (e.g.
Unfortunately this disrupted the flow of combat too much so we have decided to change the behavior of the Ungors to better reflect the other roaming/horde enemies in the game. Something we have wanted to try for a long time to create a more dynamic combat environment. Roaming enemies that engage the players with slightly longer reaching weapons and use evasive movement. Ungors were the first enemy type with a new combat behavior for Vermintide II, namely “Skirmishers”. Here are all the changes introduced to the Beastmen in Warhammer: Vermintide 2's update 2.0.12, as detailed in its patch notes: